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Old Apr 14, 2009, 04:28 AM // 04:28   #1
Pre-Searing Cadet
 
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Default Returning Warrior build q...

[build=OQQTQwoO5Ysgdpf9qbVQCAA]

Coming back to Guild Wars after a looooong break...
How would this build go for general TA/RA faction grinding until i can flesh out my skill collection?

Also, is there any better builds for this sort of thing with a different secondary? All i know is that i want to screw around with my warrior, for now...
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Old Apr 14, 2009, 04:39 AM // 04:39   #2
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[WE Warrior;OQcSEZJPRFhiRhpoVmg2FBA]
[Shockaxe;OQYTgmILZSqoSkq4cgpQr4nQAA]
[Cripslash;OQASEZKPHWAzUjpAA0K/EBA]
[Devhammer;OQASE5JPjFwyShpAA4rGWBA]
[Magehunter's;OQASE5JPhawyShpAA4rGWBA]
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Old Apr 14, 2009, 06:26 AM // 06:26   #3
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Edarias, check out the Gladiator's section of the Forum, it's more geared towards PvP, so you should be able to find some good builds for RA/TA there. scythefromunder dropped quite a few standard Warrior PvP bars for you in the post above.

Since you only have Core and Prophecies skills on your bar, I'm going to hazard a guess that you only have the original Guild Wars (Prophecies campaign), you probably don't have Factions, Nightfall, or Eye of the North? That will make it a bit difficult to get the best skills possible, but it's workable.

I would suggest:

12+1+1 Hammer Mastery
12+1 Strength
6 points left to play with (up to 3 ranks in another attribute)

[Frenzy][[email protected]][Bull's [email protected]][Devastating [email protected]][Crushing [email protected]][Hammer [email protected]][empty][Resurrection Signet]

If you want to stay W/N, the empty slot could be [Rigor [email protected]] to prevent targets from blocking, or [Rend [email protected]] to help your team remove Enchants prior to a spike.

Don't go with either [Endure Pain] or [Demonic Flesh], temporary hp only ends up acting like a spike to your health when the skill used ends, and your Monks aren't going to like that (if you happen to get one in RA, or take one in TA, that is).
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Old Apr 14, 2009, 07:21 AM // 07:21   #4
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Thanks for the help/builds.
I did only have prophecies, but i bought nightfall just then, too, so hopefully that adds a few more useful abilities.
Didn't realise that monks didn't like my temporary hp, i'll shy away from those in the future.

I'll check out the Gladiator's section for sure. Didn't realize it existed >_>
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Old Apr 14, 2009, 09:47 AM // 09:47   #5
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Try one of the build he posted. If you want hammer i suggest #2 from the bottom.
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Old Apr 14, 2009, 09:09 PM // 21:09   #6
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Quote:
Originally Posted by Tyrael_Eveningsong View Post

[Frenzy][[email protected]][Devastating [email protected]]
erm,

surely you mean [enraging [email protected]] and [[email protected]] ?
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Old Apr 14, 2009, 10:29 PM // 22:29   #7
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FGJ is now worthless in PvP due to the nerf, IMO. Replace it and endure with frenzy and rush. Change your necro skill to plague sending and you're good to go.
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Old Apr 21, 2009, 06:58 AM // 06:58   #8
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All of those builds posted are excellent, the dev hammer is probably my favorite...

Frenzy isn't usually used on hammers because of energy concerns with [crushing blow], as well as the fact that hammers are well suited to using [flail]... the extra 20% or so damage from not having a shield can make frenzy a bit dangerous too.
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Old Apr 21, 2009, 09:15 PM // 21:15   #9
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Quote:
Originally Posted by Snow Bunny View Post
erm,

surely you mean [enraging [email protected]] and [[email protected]] ?
When the OP started the Thread, he did not say what Campaigns/Expansions he had; his skillbar was all Core/Proph, so I did the best I could with the limitations I observed. The post after mine the OP states that he bought NF, so yes, EC and Flail over Frenzy and Rush. 14 Strength, 13 Hammer FTW.

Since you have NF now, OP, also check out [Magehunter's [email protected]]. Works well vs. those damnable blocking enchants... WHAM!
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Old Apr 22, 2009, 03:08 AM // 03:08   #10
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But it takes several hits to work and you have to build up ade to use it. The foe would still have the blocking enchantment on him.
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Old Apr 22, 2009, 05:55 AM // 05:55   #11
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Thats why you targetswap and magehunter the monk just as guardian ends - force him to blow his stance(s) at the very least.

It's also quite common for the monk to run straight after a K/D, so if he throws up dstance and then starts to run when he's up you can bullstrike him easily.
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Old Apr 22, 2009, 06:20 AM // 06:20   #12
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Quote:
Originally Posted by Lux Aeterna View Post
All of those builds posted are excellent, the dev hammer is probably my favorite...

Frenzy isn't usually used on hammers because of energy concerns with [crushing blow], as well as the fact that hammers are well suited to using [flail]... the extra 20% or so damage from not having a shield can make frenzy a bit dangerous too.
You forget that on bars with skills like [hammer bash], [heavy blow] & [final thrust] it's very dangerous to use frenzy/rush for obvious reasons.
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Old Apr 22, 2009, 06:23 AM // 06:23   #13
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Then use frenzy/sprint or frenzy/dash if you are going to take those skills.
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